1 |
Generate Ragdoll |
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If you have a skeletal model selected, this button will generate a basic ragdoll to fit it. This will not generate a good, accurate ragdoll, it is used as a handy quickstart tool. |
2 |
Select Root Bone |
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Selects the root bone of the selected skeletal model. |
3 |
Align To Bone Position |
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If a bone and one or more objects are selected, this will set all the objects to the exact position of the bone. Especially handy for positioning joints. |
4 |
Selected Primitive Type |
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If you have a primitive selected, then this tool allows you to change the shape of the primitive without messing up the rest of the scene (eg joint and actor attachments, settings...). |
5 |
Selected Joint Type |
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This is the same as number 4, except it allows you to change joint types without detaching them or changing any settings. |
6 |
Bone Thickness |
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This is a visual aid only. It alters the thickness of all bones displayed in the editor. |